c++ - Shader transparancy not working with one half -
glenable (gl_blend); glblendfunc (gl_src_alpha, gl_one_minus_src_alpha);
and used in fragment shader.
i've used alpha blend transparency working seems work 1 side.
not sure problem is, new programming , shading.
http://imgur.com/wdk4qjc link see picture
i think see 2 distant faces blending color darker.
maybe culling not activated.
face culling ability discard face drawing upon condition.
to achieve want, have discard faces not facing camera call backface culling. this:
glenablegl(gl_cull_face); //(enable face culling) glcullface(gl_back); //(discard faces)
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