libgdx - Scaled Image actor in Table Layout doesn't expand cell -
sorry dense title :)
say have image actor created so:
image image = new image(texture); image.setscale(2);
adding table works, , shows properly, scaling of image doesn't expand size of table.
table.add(image); table.add(anotherimage); //these images overlapping because 'image' large cell
is known issue, , there way solve this?
try setting width/height of image's cell fits in table.
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