Optimize/fine tune Android bitmap drawing -


if set pixels (read server) on bitmap , draw on surfaceview (which once every 2 5 seconds, depending on condition), doing using surfaceview ideal choice this? ask because after doing tests found out taking 50-70ms draw on image excluding time taken read pixels server, kind of huge. because view takes time invalidated after pushed message queue? bitmap drawn simple call method on canvas associated surfaceview. 1 more observation drawing slower on invalidate() , subsequent ondraw call, seemed strange me since canvas in ondraw hwa provided view too. please let me know hints make drawing faster or fine tune or if need @ other options (ndk maybe?) or if i'm missing here. thanks


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